How to play
Leave just one peg. Select a peg, then an empty hole exactly two spaces away horizontally or vertically. The peg between them must be present; jumping removes it.
- Diagonal jumps are not allowed. A highlighted hole is a legal landing place.
- Any final hole is allowed. Undo and Start over let you try another route.
- Hint plays one move on a route to a finish. If your position cannot be finished, undo a move or restart.
A new puzzle every day. Monday and Tuesday are smaller introductions; Friday and Saturday bring larger challenges. Every published board is checked for solvability. No clock. Progress saves on this device. Keyboard: Tab between squares, Enter or Space to play; arrow keys move within grids.
A new puzzle appears every day at midnight. Solve it daily to build your streak.